A Relay can only facilitate a single army transportation per player per turn, thus prevent multi-stack armies from swarming through before an enemy can respond. The arrival point is chosen based on which available hex position has the lowest movement cost.Īn army moving through an Orbital Relay consumes all remaining movement points when it appears on the other side. Player’s armies can also path through an Orbital Relay in the same manner as through a teleporter, by ordering an army to move to a position that another Orbital Relay is closer to. Players can manually select a destination via a list box. Orbital Relays can only be used by units belonging to the Orbital Relay owner (or allies if the players share an ‘Open Relay Agreement’). Once built the Orbital Relay and its adjacent hexes serve as ‘teleporters’ to all other Orbital Relays (and their adjacent hexes).
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